Oculus Announces Passthrough API To Blend The Real
Facebook announced the experimental version of Passthrough API, which will enable developers to build apps that seamlessly blend the real and virtual worlds. It will let developers incorporate video from the Oculus Quest 2‘s sensors into their games and applications, besides creating a mixed reality experience.
Passthrough API apps enable users to cooperate with remote users through virtual monitors while accessing their physical keyboard and desk. Another example is users can stay engaged in their virtual content and can also interact with people and pets in the same room at the same time. By this API, developers will customize how it looks to the player, apply effects, and even have the real world show up on specific surfaces.
This software program you see right here collaborates with Oculus Mission 2. This is the current simple-to-use, all-in-one VR headset technology from the Oculus company. With this software and hardware, customers can put an Oculus Mission 2 headset on their head and see the globe with the electronic cameras of the headset. However, Facebook promised that the API would get support for other development platforms in the future.
Developers can have the option to customize the way Passthrough works or appears within their app. You can composite AAPIayers with other VR layers by blending techniques like hole punching and alpha blending. Also, you will be able to apply styles to layers from a predefined list, including using a color overlay to the feed, customizing opacity, rendering edges, and posterizing.
The Oculus Quest, Quest 2, and Oculus Rift S headsets already have a version of the Passthrough technology. This lets users get a quick look at what’s happening around them in the real world. Facebook also lets you set Passthrough as your virtual environment, giving you a version of your real environment in black and white that you can navigate the Oculus UI in. It even showed off that ability in a video about its Infinite Office feature.